|
Freedom
-Andrew Grossman
May 4, 2009
From the first
moment that a creative thinks of making a living through her
freelance work, and thus be able to structure her time as
she pleases, coming and going on her own schedule, working
in a home office, on the bed, on the porch, under the tree
in the backyard or at Starbucks, the internet becomes the
key to freedom. Every step in the process is involved with
the internet. What is the most secure place to write and
store your work? The internet. What is the fastest and
cheapest method through which to send your work to end
users? The internet. What is the best way to do background
research for your work? The internet. What is the fastest,
most secure way to receive payment for your work? The
internet.
The internet has
leveled all playing fields for the freelancer. No longer is
there the need for a middle man between the creative and the
public. Those middle men have been known by various names in
various professions over the years-publishers, syndicates,
music companies, studios-but they have always offered the
same dream: sign this contract, give me 90% of the
future revenue of your work, and I will do for you what you
cannot do for yourself. I will give your work to the world.
I will make you famous and wealthy. I will handle the
business of this business so that you can spend all of your
time doing what you most want to do: create.
It's a
good dream. Of the small percentage of creatives who have
been offered the dream by a middle man, a small percentage
have actually achieved fame and fortune. Of those, a small
percentage did not eventually come to resent the control
exerted over their careers by these production and marketing
firms known as middle men. And then there are all the others
whose careers were blighted by the old economy process. All
those creatives who never really launched their careers
because they could not interest a middle man in offering
them a contract. Without a contract, the creative's
assumption was that she did not have the talent to write or
act or draw or sign for a living.
Most people do
not have the talent, but the question of what appeals to the
public should be answered by the public, not by the middle
men. The internet brings creatives directly to the public.
No longer are creatives enslaved by the opinions of
production and marketing firms. Production and marketing
firms do not take risks. They give their support to creative
work that is as close as possible to a sure thing, which
means they want books that read like books that are already
best sellers, they want songs that sound like the songs that
are already Top 40 and movies that are sequels or prequels
to already popular movies.
The irony is that
the most popular creative work is always groundbreaking.
There was nothing like 'Harry Potter' or 'Star Wars' or
'Doonesbury' before these juggernauts came along. The public
wants the new and the different and the unusual. The online
channel flows directly from creator to end user. Your vision
is alive on the internet, and reaching in real time the
imaginations of tens of millions of potential fans across
the world.
This column is part of a larger
article. To receive the full article, contact:
andrew@andrewgrossman.net
Category:
Music Industry,
Fiction Income, Cartoon Income,
Online Sales
Daily Content Comment is Copyrighted by Andrew
Grossman.
All rights reserved.
The material on this site
may not be reproduced,
distributed, transmitted, cached
or otherwise used, except with the prior
written permission
of Andrew Grossman.
He can be contacted through the All Content Network at:
andrew@andrewgrossman.net |
|
Didn't You Used to Be in the
Boer War?
-Andrew Grossman
April 30, 2009
YouTube content to this point has been dominated by clips
from tv shows, concerts and movies, rather than the entire
broadcast. This is because of YouTube’s desire to avoid
copyright infringement suits from media companies. Although
increasingly the content available on YouTube will be full
length broadcasts, the short form has already had a large
impact on changing viewer habits: small is better. Better
for rapid viewing at your cubicle while the boss is in his
office. Better for giving you all of the warm feelings you
had at that moment in the movie theatre when you saw the
entire movie. Better for providing a concentrated burst to
the part of your mind that is satiated by romance or
violence or beautiful music.
Unknown supporting actors
and backup musicians are being recognized on the street now
because something they appeared in twenty or thirty years
ago, a show, a concert, that had not been rebroadcast since
the time of release, is getting tens of thousands of
downloads on YouTube. As with so much else online, a viewer
begins looking for one thing-the number of casualties in the
Boer War, for instance, by going to Wikipedia--which leads
to looking for something else-what was that movie with the
woman who was married to the guy in the Boer War movie, by
going to IMDB-to finding something altogether unexpected on
YouTube-wow, I didn’t know she was in a tv show with this
actress whose name I couldn’t remember who used to sing with
Air Supply.
The segmenting of creative
work that began as an underground way for viewers to upload
a few bits of beloved shows has grown into a preferred form
for viewers. The preference extends to all long forms.
Fiction, especially with the global hypertext features
applied by Google for its 10 million book database, will
become viewed in small snippets by readers, even with the
option to read a book straight through. Novelists who write
powerful short scenes will flourish, those who are superb at
epic length, but not exciting in bursts, will diminish.
The connection between
creator and audience has always been one of surprise, both
delightful and dismaying. The meaning of a scene or a
character or a line or a drawing is very different in the
creator’s mind than is perceived by a majority of readers.
In the offline world, this variety of interpretations was
ultimately seen as a compliment to the evocative nature of a
creator’s imagination. Eventually, the online world, in its
far greater capacity to fragment and deconstruct and analyze
and disfigure and miraculously expand a creator’s work, will
come to be perceived as the same horrible beautiful process
that begins when the ‘Publish’ button is pushed.
This column is part of a larger
article. To receive the full article, contact:
andrew@andrewgrossman.net
Category:
Film Industry, Music
Industry, Fiction
Income, YouTube
Daily Content Comment is Copyrighted by Andrew
Grossman.
All rights reserved.
The material on this site
may not be reproduced,
distributed, transmitted, cached
or otherwise used, except with the prior
written permission
of Andrew Grossman.
He can be contacted through the All Content Network at:
andrew@andrewgrossman.net |
|
Individually Wrapped
Chocolates
-Andrew Grossman
April 29, 2009
Creatives hate
databases. The internet is a difficult selling atmosphere
for creatives
because almost all selling is
done from databases. When a whole bunch of something
is thrown together, the unique
quality of each piece is undercut. Steven Spielberg
likes it no more than any
other creative. He wants his movies to be sold one at a
time,
with their own stipulations
that honor his standing, and not sold as part of a massive
library sale to TNT or Hulu or
any other broadcast company.
Each movie, each
song, each novel, each article, each cartoon, was a chunk
out of
a creative's life. If the work
was successful enough to sell, it came only after many
years of struggle and paucity
of monetary success. The creation came from the
unique mind and imagination of
the creator, and the idea that it will be shoveled into
a massive trough of content
for sale is objectionable. Many creatives will not let it
happen: they refuse to
include their work into databases, except those they create.
The assumption
has also been made, and supported, that database selling
brings in
far less money per creative
piece. Databases have become one of the three great enemies
of price supports for creative
work online. Another is the internet tradition, going back
to the first exchanges of
academic research papers in the 1970's, that content should
be as free as the wind blows.
The third is the presence of amateurs online, who are
happy to sell their work for
free because they just do it 'for fun' or because they
believe
that giving something away is
a precursor to getting paid.
The culture of
free is changing slowly. The sales vehicle of databases will
be unlikely
to change. Like so many other
'convenience' aspects of the internet, such as being able
to have sports scores and
stats updated from second to second and being able to date
128 people at once, database
selling is what the buyer wants. It has changed how buyers
view and think of content. In
movie database searches, buyers typically base their keyword
searches on genre rather than
an actor's name. The same is true in the fiction world.
Cartoon searches are made by
topic keywords, not by cartoonist's name.
Quantify it. That
is the dictum of the internet content buyer. The creative's
sense of self
is shifting as the studio has
been sucked into the box.
Category:
Film Industry, Music
Industry, Fiction
Income, Cartoon Income
Daily Content Comment is Copyrighted by Andrew
Grossman.
All rights reserved.
The material on this site
may not be reproduced,
distributed, transmitted, cached
or otherwise used, except with the prior
written permission
of Andrew Grossman.
He can be contacted through the All Content Network at:
andrew@andrewgrossman.net |
|
Plugging Content Holes
-Andrew Grossman
April 19, 2009
For content
owners and creators, the internet is a sieve. The holes
through which free
content can be acquired are
everywhere. Until those holes are plugged the content for
fee model, at least for
non-business end users, will be difficult to implement. Why
pay
when you can surf to another
site and find the same content, similar content, or at least
a piece of it for free?
That question
bedevils every online content provider from Viacom to
professional
cartoonists and writers.
Within that question are many others, such as: if I
put my work
on the internet, will it be
stolen without compensation? How can I compete for sales to
non-discriminating buyers when
there are amateurs who offer for free what I am trying
to sell? And the existential:
how can I continue to be a freelance creator in the new
online content delivery world?
The answer that
has been tried by media companies is to identify certain end
users
who are guilty of copyright
infringement and go after them in court. Hearing of these
cases, the millions of web
users who know that they also have been guilty of copyright
infringement by the old
economy definition of the term, took to the forums and
reviled
these 'overbearing' companies.
The PR hit was large. The frustration that selective
enforcement had not stemmed
the tide of illegal use led media to conclude that there
must be a better way to keep
their industry from being bankrupted.
The new answer is
to accept that the movie and music on DVD industry is dead.
The
formula now is to accept that
revenue from downloads may never reach old levels. While
this may be the case, the
success of the itunes store coupled with the wild popularity
of the newest portable music
players, has given the industry hope that many millions of
song downloads for 99 cents
may someday equal less many millions of DVD sales for
$24.95. In the meantime, there
are always concert ticket sales and merchandise.
In other words,
the program of plugging the holes where free content leaks
has largely
been abandoned by large
companies. This abandonment is a complete disaster for
individual
creatives, who are caught
between the hell of rampant copyright infringement and the
heaven of the possibility of
the internet for allowing individuals to circumvent the big
companies and control their
own careers.
Someone else must
plug the holes, one by one, case by case, culture change by
culture
change. This long campaign
will be left to the small creators. Their chance of success
will
be dramatically improved if
they can band together, work together as a unified force
with
sufficient legal heft. It
won't be enough to highlight a few of the guilty and hope
that the
rest of the guilty will
desist. That has already failed. What is needed is a uniform
approach,
combining the minutiae of
communicating through every internet form that stealing will
not be tolerated and a pr
campaign that drives home the message.
Category:
Film Industry,
Music Industry,
Copyright Laws,
Cartoon Income,
Artist Rights
Daily Content Comment is Copyrighted by Andrew
Grossman.
All rights reserved.
The material on this site
may not be reproduced,
distributed, transmitted, cached
or otherwise used, except with the prior
written permission
of Andrew Grossman.
He can be contacted through the All Content Network at:
andrew@andrewgrossman.net |
|
Cost Cutting Through Repackaging
-Andrew Grossman
April 13, 2009
If you read an article
in the daily newspaper or the online version of the paper and the text of the
article sounds familiar, it is probably because you have read it before. Which
is to say, you are reading repackaged content that has been reprinted by one
branch of a media group-say, one of its community newspapers-into another
branch. Repackaging costs less than purchasing new content. Editors know they
usually have distinctly separate audiences for different publications. The
content can appear fresh, even if it has already been published.
Publishers save money by repackaging content, if they already own all rights..
Typically, when the company first makes the purchase from the content provider,
they ask for reprint rights within their own group. They also typically ask for
the right to publish the content online with no additional payment to the
creator. Seldom does the creative realize how much money is being signed away.
These rights can result in many additional appearances of the content, such as:
1. repackaging of original magazine
content into a book compilation
2. repackaging of music by an individual
artist into a compilation of various artists
3. repackaging of music by an individual
artist into a greatest hits album
4. assumption of 'download rights' when
the original sale of a cartoon is for one-time rights
5. reprint of an article sold to a daily
newspaper into all editions of the publishing group's weekly newspapers
All of this possible future income can be
realized by the creative if the language is in the original contract, but seldom
does the artist, especially if she is early in her career, have the knowledge to
ask for a separate negotiation of subsidiary rights.
In
the era of online publishing, when content is almost exclusively presented as
part of a massive database, directed by a database administrator, a royalty for
future sales is more valuable than a lump sum up-front payment.
Category:
Music
Industry, Newspaper Industry,
Article Income
Daily Content Comment is Copyrighted by Andrew
Grossman.
All rights reserved.
The material on this site
may not be reproduced,
distributed, transmitted, cached
or otherwise used, except with the prior
written permission
of Andrew Grossman.
He can be contacted through the All Content Network at:
andrew@andrewgrossman.net |
|
Creatives Fight to Survive
-Andrew Grossman
April 8, 2009
The
fight against unauthorized use of copyrighted content on the Web is not merely
being taken up by large media outlets such as AP, which on Monday announced that
they will pursue copyright infringement suits against web sites that use work
from AP without permission. Individual content creators are also part of this
life and death struggle for payment and control of how and where their content
is used. Professional writers, journalists, columnists, cartoonists,
illustrators, photographers and film makers are on the front line of this
battle. What is at stake is their capacity to make a living from their creative
work. In other words, their careers.
In
the Old Media, freelance creatives in print media sold their work to magazines
and newspapers. Some would eventually sign contracts with media companies such
as United Media and King Features to distribute their work in return for
splitting the profits. Others were able to forge successful careers by
representing their interests directly in sales to print media. That success has
now been made inestimably more difficult by the advent of the internet.
At
first, when the internet was young, the sale of rights was made in a package-the
primary rights, those that would allow media to publish the content in hardcopy
editions, were what the publication was purchasing. Subsidiary rights, for
online publication, were considered too minor to charge additional money for.
Print media certainly treated online rights this way, since there was no
prospect of generating additional revenue from online editions.
As
the internet has matured, and as hardcopy publishing is moving rapidly toward
near extinction, the online rights are now the primary reason for purchase.
Print publication has become the subsidiary sale. That means that for profit
creatives have been sucked into surviving in the internet world, and that means
that individuals face the same daunting task as media companies-how do we make
money in this new form? What complicates the formula is the tradition of the
internet, back to the pre-dawn of web
history, for providing an open source culture.
Open source essentially means that everyone shares and shares alike, no money
changes hands.
Battling this online model is now the primary and formidable task of media and
its content providers. The enemy comes in many forms: amateur artists who
'are just delighted to be published on the web'; bloggers who have never
expected to be paid, since most of them approach their work as non-information
oriented diarists; savvy creatives who have assumed that offering free content
online will swell the audience for their work and thus make offline sales more
likely; overseas creatives who look
at the internet as a chance to break into the
American market.
They
are all making one fundamental mistake-they do not realize that the internet
will soon be the only surviving content delivery system. There will be no other
forum in which to sell content. It must happen online or not happen at all.
Given these parameters, the imperative of the new model has changed how to
conduct a creative career: it is no longer of paramount importance whether
the content is of highest quality (although quality is still a factor in become
a professional). All that matters is name branding. All that matters is
strengthening the perceived value of what you present electronically.
Category: Copyright Laws,
Article Income,
Cartoon Income
Daily Content Comment is Copyrighted by Andrew
Grossman.
All rights reserved.
The material on this site
may not be reproduced,
distributed, transmitted, cached
or otherwise used, except with the prior
written permission
of Andrew Grossman.
He can be contacted through the All Content Network at:
andrew@andrewgrossman.net |
|